2025-03-18
To New Eden Capsuleers, |
We will apply a hotfix update on 2025/3/19 at 08:00 (UTC+0). Capsuleers can continue playing as normal without any disruptions. |
Mining AI Core Update Preview |
To alleviate the Capsuleers' pressure to ceaselessly focus on the game and improve the mining experience, we will soon launch the Mining AI Core. |
Capsuleers can upgrade the Nanocore of specialized mining ships to AI Core and enable the Local Star System Mining feature in the settings. |
Feature Introduction |
Capsuleers need to enter a station or citadel and manually set it as their mining base in Station Services. |
Then, pilot the mining ship out of the station, activate the Mining AI Core, and the ship will automatically search for Asteroid Belts and mine ore. |
Once fully harvested, the ore will be transported to the pre-set mining base, moved to the station hangar, and then the ship will exit the station to start mining again. |
(Actual functionality subject to change upon release) |
Supported Ships |
Rorqual, Orca, Covetor II, Covetor, Procurer, Retriever, Venture Covert Ops, Venture IV |
Due to the low mining efficiency of lower-tier Venture ships, which cannot cover the cost of using AI Cores, and the ease with which exploiter groups can obtain these ships, other models of lower-tier Venture ships currently do not support the activation of the mining assistance feature. |
In the future, we will introduce a verification code feature to further combat illegal groups and create a fairer gaming environment. |
Supported Nanocores |
The first batch of supported Nanocores includes the Neon Gas and Illusionary Ghost series, with other series gradually being added with this feature. |
Currently, this feature is in the experimental stage, and the demand for ore in Construction and Market is lower compared to other materials. To reduce the impact of productivity increase on the market, the mining assistance feature is limited to running for only 4 hours a day. |
Subsequent adjustments will be introduced to gradually optimize the design of Construction blueprints, and usage restrictions will be adjusted as needed to align with the combat assistance feature. |
Alliance Sustention Fee Update Preview |
After next week's maintenance, the Alliance Sustention Fee will be adjusted as follows: |
Member Size Sustention Fee (Increased) |
(1-15 Corps: Fee remains unchanged) |
16-20 Members: Increased from Number of Corps x 100 Million to Number of Corps x 200 Million |
21-25 Members: Increased from Number of Corps x 300 Million to Number of Corps x 600 Million |
26-30 Members: Increased from Number of Corps x 500 Million to Number of Corps x 1 Billion |
Sovereignty Sustention Fee (Reduced) |
For Alliances with more than 30 Sovereignty Systems, the increase per 10 Sovereignty Systems will be reduced from 10 Million ISK to 7.5 Million ISK. |
Please note that the Alliance Sustention Fee is based on the Alliance size from the previous week. If you plan to no longer maintain a super Alliance with more than 21 Corps, you need to split the Alliance or establish a Sub-Alliance in advance. |
We will continue to adjust the Alliance Sustention Fee by modifying the fees, diplomacy, and insurance mechanisms. We will introduce various content such as pirates sieging on bases, declarations of war, and exclusive structures for small Alliances to alleviate the pressure on small and medium-sized Alliances, bringing more interesting Alliance gameplay. |
Stellar Clash |
Stellar Clash Events Public Announcement period extended by 1 Week |
The Scope |
YC127.3 |