2024-11-06
To New Eden Capsuleers,
EVE Echoes will undergo maintenance on 11/6/2024 at 08:00 (UTC+0) and will take approximately 120 minutes to complete. During this time, players will be unable to log in to the game. We kindly ask for your understanding and patience during the maintenance.
Balance Adjustments
Shield Skills
Advanced Shield Accord Theory. New Effect: Shield Extenders' Emergency Shield Recharge Amount +7.5%
Advanced Shield Accord Array Theory. New Effect: Capital Shield Extender's Emergency Shield Recharge Amount +10%
Expert Shield Accord Theory. New Effect: Ship's (including Capital Ship) Natural Shield Recharge Time -7.5%
Expert Shield Accord Array. New Effect: Capital Ship's Shield Natural Recharge Time -10%
Armor Skills
Advanced Armor Layering. New Effect: Armor Plates' Passive Armor Bonus +7.5%
Advanced Armor Layering Array Theory. New Effect: Capital Armor Plates' Passive Armor Bonus +10%
Expert Armor Layering. New Effect: Ship's (including Capital Ship) Armor +7.5%
Expert Armor Layering Array. New Effect: Capital Ship's Armor +10%
(Note: The shield and armor granted by the skills depend on the ship's base attributes, and these skills do not stack their bonus endlessly)
New Skills
New Tactical Disruptor Operation skills available for purchase with ISK. After training, enhances overall performance when operating Tactical Disruptors.
Shield Field Inhibitor: Increases the range, the signature radius penalty, and the Resistance debuff effect.
Armor Link Disruptor: Increases the range, the resistance debuff effect, and the Damage Against Armor Transfer debuff effect.
Tactical Destroyers
Endurer. Flight velocity +2.5%. Powergrid increased from 69 to 92. Small Laser Effective Range increased from +25% to +37.5%. New Bonus: Small Laser Tracking Speed +37.5%
Nightcrow. Powergrid increased from 63 to 84. Missile/Torpedo Flight Velocity increased from +25% to +37.5%. New Bonus: Missile/Torpedo Explosion Velocity +37.5%
Erato. Inertia Modifier -2.5%. Powergrid increased from 67 to 88. Small Railgun Effective Range increased from +25% to +37.5%. New Bonus: Small Railgun Tracking Speed +37.5%
Salamander. Flight Velocity +4.2%. Powergrid increased from 60 to 80. Small Cannon Effective Range increased from +25% to +37.5%. New Bonus: Small Cannon Tracking Speed +37.5%
Adjusted the market category from Common Destroyers to Tactical Destroyers
CONCORD Ships
CONCORD Regular Ship (Pacifier, Enforcer, and Marshal)
Insurance Discount increased from 25% to 40%, HP increased by 25%, and Shield Resistance and Armor Resistance increased from 33% to 40%
New Bonus: For each Rank increased, Turret and Missile Damage +2.5%, EHP +5%, and Shield and Armor Repair Amount +5%
Marshal. Max Capacitor +20%. Increased the Bonus to the Four Empires' weapons
Laser: Optimal Range increased from +10% to +12.5%. New: Tracking Speed +7.5%
Missile/Torpedo: Damage increased from +12.5% to +15%. Flight Velocity increased from +5% to +7.5%. New: Explosion Velocity +7.5%
Railgun: Damage increased from +12.5% to +15%. New: Accuracy Falloff +12.5%
Cannon: Damage increased from +12.5% to +16%. Accuracy Falloff increased from +10% to +12.5%. New: Tracking Speed +7.5%
Regular Ships
Sunesis. Small Missile and Turret Damage increased from +50% to +75%. Drone Damage increased from +100% to +150%
Gnosis. Medium Missile and Turret Damage increased from +50% to +75%. Drone Damage increased from +100% to +150%
Praxis. Large Missile and Turret Damage increased from +60% to +75%. Drone Damage increased from +100% to +150%
Praxis II. Drone Damage increased from +150% to +200%
Wang-Yue Prototype. Drone Damage increased from +150% to +200%
Can-Yue Striker. Mid Slot +1. Shield Recharge Time reduced to 1,050s
Annihilator. Stasis Webifier Resistance increased from +40% to +50%. New Bonus: Large Railgun Fatal Blow Damage increased by 16%
Special Ops Battleship, Marzio and Marshal. New Bonus: Cloaking Device Flight Velocity Penalty -75%
Capital Ships
Light Carrier. Cargo Hold Capacity +60%
Versatile Assault Ship. Cargo Hold Capacity +50%. Stasis Webifier Resistance increased from 25% to 50%. Warp Speed increased from 1.75 to 2
Anaconda. Max Capacitor +4.4%
Vassago. Max Capacitor +6%
Astarte. Max Capacitor +22.7%
Villain. Max Capacitor +14.5%
Lucent-Moon. Max Capacitor +16.1%. Remote Shield Booster Effect increased from +20% to +25%
Apostle. Cargo Hold Capacity +15%
CyanSea: Warp Speed +10% Bonus removed. Base Warp Speed increased from 2 to 2.25
Construction
As New Eden's technology level and industrial productivity have advanced, the manufacturing materials and ISK costs for some ships have been adjusted
CyanSea Blueprint. Reduced the number of Carrier Blueprints required for reverse engineering from 5 to 4 for each type. Increased the number of Datacores required from 50 to 200 for each type. Increased the ISK cost by 2.5 billion
Lucent-Moon Blueprint. Reduced the number of Force Auxiliary Blueprints required for reverse engineering from 5 to 4 for each type. Increased the number of Datacores required from 100 to 255 for each type. Increased the ISK cost by 2 billion
Missiles
Small Missile Launcher. Activation Time reduced from 12.8s to 12s. Explosion Velocity increased from 170m/s to 200m/s. Flight Velocity increased from 3,750m/s to 4,000m/s. Flight Time reduced from 4s to 3.75s
Small Torpedo Launcher. Explosion Velocity increased from 150m/s to 180m/s. Flight Velocity increased from 2,250m/s to 2,500m/s. Flight Time reduced from 2.4s to 2.2s
Medium Rapid Missile Launcher. Activation Time reduced from 6.24s to 6s. Explosion Velocity increased from 170m/s to 200m/s. Flight Velocity increased from 3,750m/s to 4,000m/s. Flight Time reduced from 4.25s to 3.75s
Medium Missile Launcher. Explosion Velocity increased from 81m/s to 105m/s. Flight Velocity increased from 4,300m/s to 4,500m/s. Flight Time reduced from 6.5s to 6.2s
Medium Torpedo Launcher. Explosion Velocity increased from 101m/s to 125m/s. Flight Velocity increased from 2,250m/s to 2,500m/s. Flight Time reduced from 4s to 3.6s
Large Rapid Missile Launcher. Explosion Velocity increased from 70 m/s to 105 m/s. Flight Velocity increased from 4,300m/s to 4,500m/s. Flight Time reduced from 6.5s to 6.2s
Large Missile Launcher. Explosion Velocity increased from 69m/s to 90m/s. Flight Velocity increased from 5,875m/s to 6,000m/s. Flight Time reduced from 14s to 12s
Large Torpedo Launcher. Explosion Velocity increased from 71m/s to 95m/s. Flight Velocity increased from 2,700m/s to 3,000m/s
Capital Missile Launcher. Explosion Velocity increased from 45m/s to 56m/s
Capital Torpedo Launcher. Explosion Velocity increased from 32 m/s to 40 m/s. Flight Velocity increased from 5,220m/s to 5,500m/s. Flight Time reduced from 7.2s to 7s
Barreled Capital Torpedo Launcher. Explosion Velocity increased from 71m/s to 95m/s. Flight Velocity increased from 4,700m/s to 5,000m/s. Flight Time reduced from 6.48s to 6.2s
Modules
Rapid-firing Tactical Module, adjusted to be effective against Missiles as well
Sniper Tactical Module. Turret Tracking Speed and Range +25%. Adjusted to also apply to Missiles: Missile Velocity +25%. Explosion Velocity +25%. Damage +25%. Activation Time +50%
Defense Tactical Module. Damage Penalty adjusted to also apply to Missiles
Emergency Hull Energizer. Adjusted to be droppable upon destruction. Added "This module cannot be shut down once activated" to the module description
Mono Lightweight Ship Hangar Modification I. Structure Hitpoint Bonus adjusted from base value +5% to final value +5%
Mono Lightweight Ship Hangar Modification II. Structure Hitpoint Bonus adjusted from base value +10% to final value +7.5%
Dual Lightweight Ship Hangar Modification I-IV. Structure Base Value Bonus removed. Damage, Shield, Armor, and Structure Bonuses added, with their effects at 50% of Light Fighter Siege Modification
Heavy Fighter Siege Modification I. Now shows the accurate Turning Speed upon fitting. Affects the numeric display only (requires the latest patch engine update)
Stellar Clash
Stellar Clash Events Public Announcement period extended by 1 Week
Optimizations
Optimized the attribute display of some modules
Optimized Combat Log performance when there is a large number of participants
Optimized the Nanocore Replacement rules. There's now a confirmation prompt for replacement without needing to repackage it first. You can view the contents by tapping and holding the item icon in the replacement interface
Bug Fixes
Fixed the issue where some fighters might not be able to return
Fixed the issue where Corporation Mission templates could not be deleted
Fixed the issue where the item list might be unresponsive
Fixed the issue on the name for some Nanocores
Fixed the issue where the Corporation and Alliance Business Cards might be unresponsive
Fixed the issue where the Range Penalty attribute of the Siege Tactical Module was not showing (i.e., -10% Turret Range and -10% Missile Velocity)
Fixed the description of the Dynamic Fuel Valve and added a hint on Falloff
The Scope
YC126.11